I’m a game developer and designer with a strong focus on visuals, UI, and player experience. I enjoy building ideas from the ground up, combining design and development to create polished, cohesive projects.
My work ranges from game development to UI systems and visual design, including the full creation and release of mobile and web games. I primarily work in Unreal Engine and Construct 3, and I’m always exploring new tools and workflows to improve both efficiency and quality.
I also share my process and projects through content, documenting what I learn as I continue to grow.