Harvest Tap is a casual idle/incremental game that I designed and developed as a solo project.
For this project, I created the visual identity, UI screens, gameplay assets, cosmetic skins, progression icons, hub/menu artwork, reward panels, and simple low-poly animal models. The goal was to build a bright, readable and satisfying game style with clear progression, touch-friendly UI, unlockable cosmetics, farm upgrades, animals, power-ups and reward feedback.
The project was built in Construct 3, with the 2D artwork and UI created primarily in Adobe Illustrator. The animal models were created in Blockbench with custom texture maps.
Role: Solo Developer, Game Designer, UI Artist, Illustrator
Tools: Construct 3, Adobe Illustrator, Blockbench
Focus: UI/UX, art direction, iconography, cosmetics, game assets and progression systems